There are v, vt, vn, and f.  f is a face, which may contains more than 1
triangle.  But all of the f combined into three list, vertex index
list(V/vt/vn), vertex texture list(v/VT/vn), and vertex normal
list(v/vt/VN).  You just need to create that vertex index list, then use
vertex index list divided by 3, and you will get the number of triangle.

Have fun with obj.

Andy

Robert O wrote:

hello,

i have a problem with the obj loader from java3d.
i am getting everything worked (rotation,zoom,...),
but i have no idea how to determine
the total number of triangles in the obj file.

can anybody help me and give me some javacode?

thx
rob

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