NUSSBAUM Pascal wrote:

If you really want a good sphere, you should try to create it with more
polygons...

new Sphere(float radius,
             int primflags,
             int divisions)

Where you increase divisions up to your wishes...


Another way is to smooth the lightning.

You can do that with

*com.sun.j3d.utils.geometry.NormalGenerator.*|*setCreaseAngle <cid:[EMAIL 
PROTECTED]>();*|

You just make your low polygon sphere, then convert it into a
GeometryInfo, then use it with the normal generator and smooth the
normals by using high crease angle.

Then you get low polygon sphere where only the outer most edges is seen
as angular.

----------------------------------------------
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
WWWeb: http://www.ifad.dk
e-mail: [EMAIL PROTECTED]
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