Is it possible, especially for the particular definition of
IndexedTriangleArray used in my testcase, that Java3D is creating multiple
copies of indices array even when the USE_COORD_INDEX_ONLY flag has been
explicitly specified ?

--Vaidya


>On Fri, 11 Jun 2004 12:01:40 -0400, N Vaidya <[EMAIL PROTECTED]> wrote:

>
>I'm trying to understand the memory usage in Java3D while trying to
create an IndexedTriangleArray. I'm using the attached simple testcase
which:
>
>1. creates arrays for coordinates, colors, normals, and indices
>2. prints the total/free memory to console
>3. creates an IndexedTriangleArray with the arrays from (1)
>4. prints the total/free memory to console
>
>I can see that the free memory shows a reduction while creating the
IndexedTriangleArray and, in fact, the reduction appears to be a function
of the geometry size. What could be the possible reason(s) for this ?
>
>Attached zip file, ByRefTest.zip, contains the testcase.
>To test, do:
>> javac ByRefTest.java
>> java -Xms128m -Xmx128m -verbose:gc ByReftTest
>
>TIA
>
>--Vaidya
>
>
>
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