Usually I use this kind of scene graph
SimpleUniverse | | BG(entireScene) | --------------- (more) | | | | | | TG1 BG TG3 (position/rotation/new branches) | | | Shape3D | \ | \ appear Geometry Note Appearance and Geometry are not a Nodes, but a NodeComponents, so it are not to be attached directly in BG or TG. Take some Java3D demos and try to design their scene graphs, including behaviors nodes. SphereMotion is my favorite. Alessandro --- hterrolle <[EMAIL PROTECTED]> escreveu: > It would be nice to tell us what you want to do so we could say yes or not ? > -----Message d'origine----- > De : RAHUL KHANNA <[EMAIL PROTECTED]> > À : [EMAIL PROTECTED] <[EMAIL PROTECTED]> > Date : mercredi 23 juin 2004 22:26 > Objet : Re: [JAVA3D] basic structure > > > Hello Java Ladies& Java Gentelmen, > > > I am into the basic of the java 3D. I have a doubt which may appear silly , > but i want to clarify it. Hope u all help me out. > > I am trying to create a structure with the fallowing format:: > > VU > Locale > BG BG > > Appearance Geometry TG > > color,rotation code for > transform creationof cube, > sphere ... > > VP-----View----Cnavas3D------------Screen3D > phybody > phyenvi > > > I have problem with the scene side part of the scene graph. > > I am creating Appearacne and Geometry as 2 different branch groups and > attaching to the BG. > > And the BG to Locale . > > I am also creating rotation, transformation, color , zoom e,t,c as childs > for Appearance and the code for creation of cube,cone as childs to > geomertybranchgroup. > > > Am i correct in what i am trying to do . > > with regards > > Alessandro Borges <[EMAIL PROTECTED]> wrote: > Hi > > Google is your friend. > some tips: > * Bones animations are related to Inverse Kinematics/Forward Kinematics. > > * about animation > > http://www.siggraph.org/education/materials/HyperGraph/animation/anim0.htm > http://www.siggraph.org/publications/newsletter/ > > other references > [Badler92] Norman I. Badler, Cary B. Philips, Bonnie L. Webber - > Simulation > Humans: Computer Graphics, Animation and Control. Oxford University > Press, New > York, NY, 1992. > > > [Boulic1992] R. Boulic e D. Thalmann. Combined direct and inverse > kinematic > control for articulated figures motion editing. Computer Graphics Forum, > 11(4):189--202, 1992. 17 > > [Parent2001] Rick Parent, Computer Animation: Algorithms and Techniques – > Chapter 4 Advanced Algorithms and techniques, Morgan-Kaufmann, 2001 > > [Shen96] J. Shen, E. Chauvineau, D. Thalmann, Fast Realis tic Human Body > deformations for Animation and VR Applications, Proceedings Computer > Graphics > International ’96. > > [Welman89] Chris Welman. Inverse Kinematics and Geometric Constraints for > Articuled Figure Manipulation. MSc Thesis, Simon Fraser University. 1993 > > [Foley93] James D. Foley et alli, Introduction to Computer Graphics, > Addinson > wesley > > Good Luck > > Alessandro > > > --- Serge Bernier escreveu: > Hi all, > > > > I wounder if anyone know a good site or book that talk about all the > math > > behind the skinning and bones animation. Im searching for some advance > > documentation on that topic. > > > > If you have some good info, let me know;-) > > > > Thanks. > > > > Serge Bernier > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email > to > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > ______________________________________________________________________ > > Yahoo! Mail - agora com 100MB de espaço, anti-spam e antivírus grátis! > http://br.info.mail.yahoo.com/ > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > > > ------------------------------------------------------------------------------ > Do you Yahoo!? > Yahoo! Mail is new and improved - Check it out! > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". ______________________________________________________________________ Yahoo! Mail - agora com 100MB de espaço, anti-spam e antivírus grátis! http://br.info.mail.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".