Thanks alessandro, those two site are very interesting for me too.
Thierry
-------Message original-------
Date : 06/23/04 15:58:25
Sujet : Re: [JAVA3D] Bones animation
Hi
Google is your friend.
some tips:
* Bones animations are related to Inverse Kinematics/Forward Kinematics.
* about animation
other references
[Badler92] Norman I. Badler, Cary B. Philips, Bonnie L. Webber - Simulation
Humans: Computer Graphics, Animation and Control. Oxford University Press, New
York, NY, 1992.
[Boulic1992] R. Boulic e D. Thalmann. Combined direct and inverse kinematic
control for articulated figures motion editing. Computer Graphics Forum,
11(4):189--202, 1992. 17
[Parent2001] Rick Parent, Computer Animation: Algorithms and Techniques –
Chapter 4 Advanced Algorithms and techniques, Morgan-Kaufmann, 2001
[Shen96] J. Shen, E. Chauvineau, D. Thalmann, Fast Realistic Human Body
deformations for Animation and VR Applications, Proceedings Computer Graphics
International ’96.
[Welman89] Chris Welman. Inverse Kinematics and Geometric Constraints for
Articuled Figure Manipulation. MSc Thesis, Simon Fraser University. 1993
[Foley93] James D. Foley et alli, Introduction to Computer Graphics, Addinson
wesley
Good Luck
Alessandro
>
> I wounder if anyone know a good site or book that talk about all the math
> behind the skinning and bones animation. Im searching for some advance
> documentation on that topic.
>
> If you have some good info, let me know;-)
>
> Thanks.
>
> Serge Bernier
>
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