Hi all,

I currently loading a VRML file and the result is that I have a scene object
that when you call the function getSceneGroup() it return a Branchgroup that
can be attache to the local.

First, I go search in the scene object (tree structure) the part that I want,
that is a section of the scenegraph. I detach the part and attache it to the
local. Now I want to get ride of the the rest of the scene that I dont want.

Question:

Is there a way with java to free the memory taken by the unwanted scenegraph?
Like in C++ you simply delete the object. If I dont attach a part of the scene
graph is it delete by the garabage collector or it stay in memory?

Thanks

Serge Bernier

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to