Hi all, I currently loading a VRML file and the result is that I have a scene object that when you call the function getSceneGroup() it return a Branchgroup that can be attache to the local.
First, I go search in the scene object (tree structure) the part that I want, that is a section of the scenegraph. I detach the part and attache it to the local. Now I want to get ride of the the rest of the scene that I dont want. Question: Is there a way with java to free the memory taken by the unwanted scenegraph? Like in C++ you simply delete the object. If I dont attach a part of the scene graph is it delete by the garabage collector or it stay in memory? Thanks Serge Bernier =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".