Here my Problem...if anyone can help I'd greatly appreciate it.

I have a RotPosPathInterpolator attached to an object in my VirtualUniverse that
moves my object around my virtualUniverse in a global sense (ie its a satellite
orbiting the earth)...but I don't know how to rotate it based on a local
sense...ie I know where its center is..and how its rotates...but I want to
attach a viewPlatform that is rotated inconjunction w/ the local coordinates of
this object...how do I setup this objects local coordinates and how do I do a
rotation w/ respect to these coords.
Thanks,
-Jordan

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