Here my Problem...if anyone can help I'd greatly appreciate it. I have a RotPosPathInterpolator attached to an object in my VirtualUniverse that moves my object around my virtualUniverse in a global sense (ie its a satellite orbiting the earth)...but I don't know how to rotate it based on a local sense...ie I know where its center is..and how its rotates...but I want to attach a viewPlatform that is rotated inconjunction w/ the local coordinates of this object...how do I setup this objects local coordinates and how do I do a rotation w/ respect to these coords. Thanks, -Jordan
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