It's possible the order of the vertices is being messed up by our loader
as I use:
  gi.recomputeIndices();
    // "gi" is an instance of GeometryInfo
and
  s3d.setGeometry(gi.getGeometryArray());

So if GeometryInfo alters the order of the vertices this could account
for the problems seen.

- John Wright
Starfire Research

Paul Brown wrote:
Hi Mark,
sorry I shouldn't have put my comment about skin & bones animation in my
message about morphing. It's just that I'm so excited about what is
happening in Java3D these days and I welcome the interest being shown by
people like yourselves for include skeleton rigging in the core system
or, at least, in a project hanging off the core.

No, I am using morphing for its intended purpose - changing one object
into another rather than for pure animation. Actually, on reflection, it
is related to skin and bones in a way because I'm morphing the human
head/face from one facial expression to another. I guess this could be
done with skin and bones but it would need a sophisticated model of the
many facial muscles as the 'skeleton', wouldn't it? Surely, morphing is
easier in this case [so long as the vertices are in the right order].

Cheers,
-Paul

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