It's possible the order of the vertices is being messed up by our loader as I use: gi.recomputeIndices(); // "gi" is an instance of GeometryInfo and s3d.setGeometry(gi.getGeometryArray());
So if GeometryInfo alters the order of the vertices this could account for the problems seen.
- John Wright Starfire Research
Paul Brown wrote:
Hi Mark, sorry I shouldn't have put my comment about skin & bones animation in my message about morphing. It's just that I'm so excited about what is happening in Java3D these days and I welcome the interest being shown by people like yourselves for include skeleton rigging in the core system or, at least, in a project hanging off the core.
No, I am using morphing for its intended purpose - changing one object into another rather than for pure animation. Actually, on reflection, it is related to skin and bones in a way because I'm morphing the human head/face from one facial expression to another. I guess this could be done with skin and bones but it would need a sophisticated model of the many facial muscles as the 'skeleton', wouldn't it? Surely, morphing is easier in this case [so long as the vertices are in the right order].
Cheers, -Paul
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