Hi, All,

This not exactly a Java 3D problem but I am hoping somebody will have some
solution:

We tried the following command on Windows XP machines with 2G memory:

java ..... -Xmx1500

but got the error:

Error occurred during initialization of VM
Could not reserve enough space for object heap

But the same command works on Windows 2000 machines with 1.5 G memory.

Do we have to call microsoft to get any hint?

Thanks




----- Original Message -----
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, June 30, 2004 4:20 PM
Subject: Re: [JAVA3D] HyperThreading mess up Java 3D picking : more detail.


> Ian M Nieves wrote:
>
> > I want to point out that picking is *heavily* related to graphics
> > drivers/cards.  Java code may be used to process results of picking, but
> > picking itself is a hardware operation that occurs during rendering to
> > framebuffers.
>
> No it's not. In both Java3D and Aviatrix3D we do picking purely in
> software. It does it's own ray intersection calculations through walking
> the scene graph checking against bounds and optionally geometry. If you
> want multi-threaded code to actually work, using hardware picking is
> going to cause severe problems as what appears on the screen may well be
> 2 or 3 frames behind the application code.
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler              http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Look through the lens, and the light breaks down into many lights.
>   Turn it or move it, and a new set of arrangements appears... is it
>   a single light or many lights, lights that one must know how to
>   distinguish, recognise and appreciate? Is it one light with many
>   frames or one frame for many lights?"      -Subcomandante Marcos
> -------------------------------------------------------------------
>
>
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