Hello friends,
 
I am having problems with mouse zooming.
 
when i am zooming , my object is going out of the bounding sphere , where i cant see my image.
 
So can any one tell me or correct me how to set a fixed zoom(max and min zoom) , so that my object doesn't go out of the bounding sphere.
 
In the fallowing coding you can find out what i am doing at present ...
 
So please correct my misitakes in the fallowing code or give me any suggestions.
 
 
public ObjLoad(String args[])
{
setLayout(new BorderLayout());
 
 GraphicsConfiguration config =
   
 SimpleUniverse.getPreferredConfiguration();
 Canvas3D c = new Canvas3D(config   );
  
 add( "Center", c);
 
 
 BranchGroup scene = createSceneGraph(args);
 
 u = new SimpleUniverse(c);

  
 ViewingPlatform viewingPlatform = u.getViewingPlatform();
   
 viewingPlatform.setNominalViewingTransform();
 if (!spin) {
  
   OrbitBehavior orbit = new OrbitBehavior(c,
   OrbitBehavior.REVERSE_ALL);
   
   BoundingSphere bounds =
   new BoundingSphere(new Point3d(0.0 0.0, 0.0), 100.0);
   
    orbit.setSchedulingBounds(bounds);
      
   viewingPlatform.setViewPlatformBehavior(orbit);
 }
 u.addBranchGraph(scene);
 
 }
   
 

 


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