Hello,
I am having problem with mouse zoom in my application.
The problem is :
When i am trying to room the image its zooming well but after certain point the image is disappearing i.e i can't able to see the image.
So i want to know how to control the zoom , so that i can zoom exactly to the size of my boundingsphere.
This is the coading i am using . pls correct my mistakes and advice me how to get rid of this problem.
public ObjLoad(String args[]) {
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config );
add( "Center", c);
add( "Center", c);
BranchGroup scene = createSceneGraph(args);
u = new SimpleUniverse(c);
ViewingPlatform viewingPlatform = u.getViewingPlatform();
viewingPlatform.setNominalViewingTransform();
if (!spin) {
OrbitBehavior orbit = new OrbitBehavior(c,
OrbitBehavior.REVERSE_ALL | OrbitBehavior.STOP_ZOOM);
TransformGroup objTrans = new TransformGroup BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000);
orbit.setSchedulingBounds( bounds );
viewingPlatform.setViewPlatformBehavior(orbit) }
u.addBranchGraph(scene);
}
public void destroy() {
u.removeAllLocales();
}
}
public void destroy() {
u.removeAllLocales();
}
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