Le Mardi, 3 Août 2004 12.50, Mike Pilone a écrit : > Claude, Hi Mike,
Thank you for your answer. > > You will want to look at the Picking utilities in J3D. There is some > information about this in the tutorial, and some decent documentation in > the Javadocs. > > You can perform a pick at the mouse point, then use a PickResult to get > more information, including the nearest vertex (using PickIntersection). Ok, seems interessant, and I should try to understand how it works and how to use this class. > > For the actual modification of the geometry, you will need to transform the > point into the virtual world from the canvas, and then modify the geometry > to the new point. Note that this is tricky since the virtual world is in 3 > dimensions and the AWT world is in 2 dimensions, so calculating that third > dimension could be difficult for you and the final user. It's just a try. Later, I should receive 3d coordinates from an input device that I've never seen :-) (probably a device from Immersion Corporation). Therefore, it would be acceptable to interpolate for example the y-coordinate, letting the other unchanged. > > I recommend looking at the ViewInfo class to get better matrix information > from the scene, or use behaviors to ensure that you are one frame behind > the rendering. ViewInfo is still not in the Javadocs I believe, but you can > generate them yourself from the CVS. Ok, thank you > > -mike > claude > [...] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".