Try using Xith3d. It uses OpenGL direct calls along with the scenegraph structure of Java3D. Otherwise, I dont think you can mix J3D code with OpenGL.
Zak ----- Original Message ----- From: "MisterXen" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 23, 2004 6:29 AM Subject: [JAVA3D] Injection / execution of OpenGL from within Java3D > Hi all, > > since the source of Java3D is available: has anybody modified the source, > so that it is possible to > push some opengl-commands diretly forward to the OpenGL engine? > > For some reason I need access to some buffers. I can't get the buffer > access with the current api, > so I thought of invoking the opengl command directly! > > Any ideas? > > Best regards > > Martin > -- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".