Try using Xith3d. It uses OpenGL direct calls along with the
scenegraph structure of Java3D.
Otherwise, I dont think you can mix J3D code with OpenGL.

Zak
----- Original Message -----
From: "MisterXen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 6:29 AM
Subject: [JAVA3D] Injection / execution of OpenGL from within Java3D


> Hi all,
>
> since the source of Java3D is available: has anybody modified the source,
> so that it is possible to
> push some opengl-commands diretly forward to the OpenGL engine?
>
> For some reason I need access to some buffers. I can't get the buffer
> access with the current api,
> so I thought of invoking the opengl command directly!
>
> Any ideas?
>
> Best regards
>
> Martin
> --
>
>
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