One Shape3D is moved by modification of a TransformGroup. The other one is modified by a Behavior object by updating the coordinates of the underlying TriangleArray. Java3D seems to - move the first Shape3D - render the scene - update the geometry of the second Shape3D - render again So the first rendering causes the scene to appear "wrong", the second one to appear "right", and the two alternaing states cause some flickering in the areas where the Shape3Ds overlap for a short time. Does anybody know how to avoid this sort of flickering? Is there any way to prevent Java3D from rendering as long as the scene is not in a 'valid' state?
Thanks for your efforts!
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