Hi,
there some ways to do what you want:
 1)(hard) define correctly  the geometry  - inside and outside borders - and
use GeometryInfo to build the geometry;

2)(easy) define a simple Quadarray e apply a transparency texture map over it.
Do not forget to set a TransparencyAttribute at Appearance's object.

Alessandro


 --- Ali Murat Tanyer <[EMAIL PROTECTED]> escreveu:
> Hi,
>
> I have created a rectangle with a hole in it using GeometryInfo. Is it
> possible to see an object that is behind the hole? In my example I cannot
> see anything. What could be the reason?
>
> Ali
>
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