Hi, there some ways to do what you want: 1)(hard) define correctly the geometry - inside and outside borders - and use GeometryInfo to build the geometry;
2)(easy) define a simple Quadarray e apply a transparency texture map over it. Do not forget to set a TransparencyAttribute at Appearance's object. Alessandro --- Ali Murat Tanyer <[EMAIL PROTECTED]> escreveu: > Hi, > > I have created a rectangle with a hole in it using GeometryInfo. Is it > possible to see an object that is behind the hole? In my example I cannot > see anything. What could be the reason? > > Ali > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > _______________________________________________________ Yahoo! Acesso Grátis - navegue de graça com conexão de qualidade! http://br.acesso.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".