Hello,

The text 3D Game Engine Design: A Practical Approach to Real-Time Computer
Graphics discusses this subject pretty well (see Chapter 4, Hierarchial
Scene Representations).

Brian

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Jin-Ha Tchoe
Sent: Friday, August 27, 2004 2:49 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Formal Specification of the SceneGraph?


Hi all,

I'm writing a diploma thesis and among other things cover SceneGraphs.
Since it contains the word "graph" one of my tutor wants a formal
mathematical specification of what a SceneGraph is.
I've searched but did not find any reference that a formal specification
even exists.
So, does anybody know if one exists and can even point me to it?

Thanks a lot,

Jin-Ha Tchoe

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to