Hello, The text 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics discusses this subject pretty well (see Chapter 4, Hierarchial Scene Representations).
Brian -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Jin-Ha Tchoe Sent: Friday, August 27, 2004 2:49 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Formal Specification of the SceneGraph? Hi all, I'm writing a diploma thesis and among other things cover SceneGraphs. Since it contains the word "graph" one of my tutor wants a formal mathematical specification of what a SceneGraph is. I've searched but did not find any reference that a formal specification even exists. So, does anybody know if one exists and can even point me to it? Thanks a lot, Jin-Ha Tchoe =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".