One more lesson learned: ATI driver writters miss the OpenGL classes. Alessandro
--- Claudio Mazzuco <[EMAIL PROTECTED]> escreveu: > Alessandro Borges wrote: > > Fixed the problem. > With the j3d opengl on my 3d card (radeon 7500 mobility) the textures > are managed using 16 color bits. But using the j3d directx (1.3.1) the > texture are showned using 24 bit. > > > answer: > > 1) yes. But, as far as I know, jpg is a 24 color bit image format. > > Check if your vcard is also set to 32/24 color bits. My vcard also > > shows ugly textures at 16bits. > > > > 2)yes. You can set a colored geometry as background. Try a cube, or > > a cylinder, and set a color for each vertex. Turns normals and > > material lighting off. > > > > Alessandro > > > > */Claudio Mazzuco <[EMAIL PROTECTED]>/* wrote: > > > > I've tried to make a gradient background for my 3d scene: i've > > created a > > simple jpg from cyan to white, and i've added to the scene with: > > > > TextureLoader loader = new > > TextureLoader(Param.installDir+"\\images\\3dbg.jpg", c); > > > > ImageComponent2D image = loader.getScaledImage(dim.width,dim.height); > > > > gui.bgNode.setImage(image); > > > > It works, but seems that the image was converted in 16bpp, so the > > gradient are no smooth but very ugly. > > > > 1) Can i use a 32bpp (or 24bpp) image like background? > > 2) There is another way to make a gradient background without images? > > _______________________________________________________ Yahoo! Acesso Grátis - navegue de graça com conexão de qualidade! http://br.acesso.yahoo.com/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".