One more lesson learned:
 ATI driver writters miss the OpenGL classes.

Alessandro

 --- Claudio Mazzuco <[EMAIL PROTECTED]> escreveu:
> Alessandro Borges wrote:
>
> Fixed the problem.
> With the j3d opengl on my 3d card (radeon 7500 mobility) the textures
> are managed using 16 color bits. But using the j3d directx (1.3.1) the
> texture are showned using 24 bit.
>
> > answer:
> > 1) yes. But, as far as I know,  jpg is a 24 color bit image format.
> > Check if your vcard is also set to 32/24 color bits. My vcard also
> > shows ugly textures at 16bits.
> >
> > 2)yes.  You can set a colored geometry as background.  Try a cube,  or
> > a cylinder, and set a color for each vertex. Turns normals and
> > material lighting off.
> >
> > Alessandro
> >
> > */Claudio Mazzuco <[EMAIL PROTECTED]>/* wrote:
> >
> >     I've tried to make a gradient background for my 3d scene: i've
> >     created a
> >     simple jpg from cyan to white, and i've added to the scene with:
> >
> >     TextureLoader loader = new
> >     TextureLoader(Param.installDir+"\\images\\3dbg.jpg", c);
> >
> >     ImageComponent2D image = loader.getScaledImage(dim.width,dim.height);
> >
> >     gui.bgNode.setImage(image);
> >
> >     It works, but seems that the image was converted in 16bpp, so the
> >     gradient are no smooth but very ugly.
> >
> >     1) Can i use a 32bpp (or 24bpp) image like background?
> >     2) There is another way to make a gradient background without images?
> >





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