As I understand what you are saying it's best runing a j3d via the web using WebStart. Any suggestions as to where to start, tutorials, information examples etc ?
David ----- Original Message ----- From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 07, 2004 9:20 PM Subject: Re: [JAVA3D] Runnig VirtualUniverse within Applet > [EMAIL PROTECTED] wrote: > > > Its really not _that_ complicated. If you can use Java WebStart instead of > > an applet, > > Note that he specifically requested an applet, and that is difficult to > do reliably and convoluted. If he had asked for something else, I would > have given a different answer. We offered Xj3D in applet for about a > year using this technique and it caused us many heartaches. > > -- > Justin Couch http://www.vlc.com.au/~justin/ > Java Architect & Bit Twiddler http://www.yumetech.com/ > Author, Java 3D FAQ Maintainer http://www.j3d.org/ > ------------------------------------------------------------------- > "Look through the lens, and the light breaks down into many lights. > Turn it or move it, and a new set of arrangements appears... is it > a single light or many lights, lights that one must know how to > distinguish, recognise and appreciate? Is it one light with many > frames or one frame for many lights?" -Subcomandante Marcos > ------------------------------------------------------------------- > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".