Hi,
I have a Shape3D object in following structure

TransformGroup
    |
    |--> TransformGroup
               |
               |--> TransformGroup
                          |
                          |--> TransformGroup
                                     |
                                     |--> Shape3D

Now individual transformgroups have their own roation matrices.
How we will find out the total rotation for the Shape3D w.r.t world.

I would like to attach another shape3d at that exact place where current shape3d
object is present. So I need to know the correct value of the rotation of curretn
Shap3D object.


Thanks,
Vijay Dharap,
Infosys Technologies Ltd.



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