Hi, I have a Shape3D object in following structure TransformGroup | |--> TransformGroup | |--> TransformGroup | |--> TransformGroup | |--> Shape3D
Now individual transformgroups have their own roation matrices. How we will find out the total rotation for the Shape3D w.r.t world. I would like to attach another shape3d at that exact place where current shape3d object is present. So I need to know the correct value of the rotation of curretn Shap3D object. Thanks, Vijay Dharap, Infosys Technologies Ltd. ---- Introducing Spymac MailPro: http://www.spymac.com/mailpro/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".