Hi, Recently, I've been working on a FPS(First-Person Shooter) game using Java3D. I implemented the collision detection using a pickray pointing to the front of the avatar. But I've been had troubles about calculating the collision's response. How can I get the surface normal vector of a shape3d object, once I already had the collision point?
Thanks in advance, Ricardo Chaves =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".