And yes, today is in fact the 14th. We had a dev release ready to go yesterday and found a couple of nasty bugs, so we quickly fixed them and just updated the existing files. You can download the latest code from here:
http://www.xj3d.org/snapshots.html
Today's dev release brings lots of new functionality as forecast by yesterday's emails.
Basic outline of updates:
- Sound in the OpenGL renderer. - Particle Systems redesign and performance boosts - Rigid Body Physics nodes outline impl - work in progress, don't use yet. - Lots of bug fixes for sensors, scripting and event model time generation - OpenGL renderer profiling and performance gains. Most content is now rendering 20% faster than before. Fixed a couple of bugs relating to culling.
Note that two new features of OpenGL sound and the physics will require that you install new libraries on your machine in order for the code to run. The readme has more details about where to find this and what to download.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable. -------------------------------------------------------------------
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