Another release is available to use.
In this one we've completely rewritten the input device handling and almost anything plugged into a USB port can be used to navigate the loaded worlds (we've tried wheels, gamepads, joysticks and a few other odd devices). This now requires the presence of JInput on your system. The README has the link to where to download this for your system.
Lots of internal structural changes, but not too much work on the surface. Getting closer to supporting all of the Immersive profile, only about 4 nodes left to implement for both OpenGL and Java3D versions.
Software implementation of skinned mesh HAnim nodes are available for OpenGL. A few bugs still present with partially segmented models. Once that is fixed, we'll port it over to Java3D.
To download the latest dev release, head here:
http://www.xj3d.org/snapshots.html
BTW, while you're dowloading JInput, also go ahead and download JOAL. The next dev release is going to need it as we'll have full spatialised audio support the OpenGL side using that. We pulled it at the last minute from this dev release as there were still a couple of structural issues we needed to sort out.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos -------------------------------------------------------------------
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