Another release is available to use.

In this one we've completely rewritten the input device handling and
almost anything plugged into a USB port can be used to navigate the
loaded worlds (we've tried wheels, gamepads, joysticks and a few other
odd devices). This now requires the presence of JInput on your system.
The README has the link to where to download this for your system.

Lots of internal structural changes, but not too much work on the
surface. Getting closer to supporting all of the Immersive profile, only
about 4 nodes left to implement for both OpenGL and Java3D versions.

Software implementation of skinned mesh HAnim nodes are available for
OpenGL. A few bugs still present with partially segmented models. Once
that is fixed, we'll port it over to Java3D.

To download the latest dev release, head here:

http://www.xj3d.org/snapshots.html

BTW, while you're dowloading JInput, also go ahead and download JOAL.
The next dev release is going to need it as we'll have full spatialised
audio support the OpenGL side using that. We pulled it at the last
minute from this dev release as there were still a couple of structural
issues we needed to sort out.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Look through the lens, and the light breaks down into many lights.
 Turn it or move it, and a new set of arrangements appears... is it
 a single light or many lights, lights that one must know how to
 distinguish, recognise and appreciate? Is it one light with many
 frames or one frame for many lights?"      -Subcomandante Marcos
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