Hi; I am using a DEM file to generate a virtual terrain (650x1000 grid cells in the terrain). Using this I am computing those areas of the terrain visible from a point and storing this as an array (1=visible, 0=non visible for each grid cell).
I would like to overlay the visiblility information as a texture onto the terrain - the effect that I want is one where red tinged cells are visible, and dark tinged cells are non-visible. I am struggling to find a way of doing this given that the terrain/visibility arrays are not powers of 2. Is there something like an ELevationGridGenerator for textures? Any suggestions more than welcome. TIA =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".