Hi;

I am using a DEM file to generate a virtual terrain (650x1000 grid cells in
the terrain). Using this I am computing those areas of the terrain visible
from a point and storing this as an array (1=visible, 0=non visible for each
grid cell).

I would like to overlay the visiblility information as a texture onto the
terrain - the effect that I want is one where red tinged cells are visible,
and dark tinged cells are non-visible.

I am struggling to find a way of doing this given that the
terrain/visibility arrays are not powers of 2. Is there something like an
ELevationGridGenerator for textures?

Any suggestions more than welcome.

TIA

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