I mean there is a lot of vrml files with syntax not matching the
specifications.
And there are also tons of messy files, as normal or texture coords count  not
matching the number of vertices.
There is a tool called Chisel Vrml Optimizer wich helps to locate and  fix vrml
syntax errors.

http://www.neeneenee.de/vrml/documents/chisel/doc/chiseldoc.html


Alessandro


 --- fausto mancini <[EMAIL PROTECTED]> escreveu:
> Hi Allesandro,
> what do you mean with "relaxed compliance with the specs"?
> Thank you in advance,
>
> Fausto Mancini
>
>   _____
>
> From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
> On Behalf Of Alessandro Borges
> Sent: Wednesday, September 29, 2004 13:55
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] j3d-vrml97 working?
>
>
> One of the biggest problems with vrml files is the relaxed compliance with
> the specs...
>
> Alessandro
>
>
> Alan Brockett <[EMAIL PROTECTED]> wrote:
>
> Noticed on j3d.org that the old Sun VRML loader is being resurrected, as
> j3d-vrml97 (see http://www.j3d.org/utilities/loaders/vrml/j3d-vrml97.html)
>
> However, I can't get it to work - always crashes with:
>
> java.lang.InstantiationError: vrml.node.Node
> at org.jdesktop.j3d.loaders.vrml97.impl.Node.wrap(Node.java:187)
> at org.jdesktop.j3d.loaders.vrml97.VrmlScene.(VrmlScene.java:80)
> at org.jdesktop.j3d.loaders.vrml97.VrmlLoader.doLoad(VrmlLoader.java:159)
> at org.jdesktop.j3d.loaders.vrml97.VrmlLoader.load(VrmlLoader.java:139)
> [... rest deleted ...]
>
> Code is very simple:
> VrmlLoader f = new VrmlLoader();
> Scene s = null;
> try {
> s = f.load(filename);
> }
> catch (FileNotFoundException e) {
> System.err.println(e);
> System.exit(1);
> }
>
> I've successfully used the CyberVRML97 and NCSA Portfolio loaders, as well
> as several of the OBJ and 3DS loaders, so I think the rest of my app is ok.
>
> Ultimately what I want is the ability to load a VRML file and have any
> textures automatically applied. Couldn't tell if this loader could do that
> or not.
>
> Thanks for any help!
> Alan Brockett
>
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