Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and are read all at once. - I get a memory error on the fifth image. God knows why - I tested my program with another zip file (different images).... bigger ones ... and I had no memory error (?).
Strange no ? If you have an hint. Thierry, Paris Ps: Here is a bit of the code; ZipEntry inputEntry = zipFileDatas.getEntry(nomTexture); InputStream inputStream = zipFileDatas.getInputStream(inputEntry); BufferedImage uneBuffImg = ImageIO.read(inputStream); TextureLoader textLoad = new TextureLoader(uneBuffImg); //This bloody line gives me grey hair: ImageComponent2D textImage = textLoad.getImage(); Texture2D texture = new Texture2D(......, textImage); =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".