You can get the BranchGroup, all the named Shape3D objects and their Appearances. Look in the docs for the methods available.
-----Original Message----- From: Claudio Mazzuco [mailto:[EMAIL PROTECTED] Sent: Thursday, October 21, 2004 3:38 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] A (i hope) simple question I use the loader for .obj files to display some object made with a Cad (Pro/Engineer). The cad exports the obj files, but not the information about the texture, so i've to insert it manually on the .mgl file. Finally i obtain a textured object, but the images are not so good: the texture seems too blended and i want to try to change filters. Now, the standard code to load an obj is: ObjectFile f = new ObjectFile(flags,(float)(Param.creaseAngle * Math.PI / 180.0)); Scene s = null; [..] s = f.load("sgue.obj"); objTrans.addChild(s.getSceneGroup()); How can i access to the appareance class and change it? Is it possible to change the filter on the fly? And the texture image? Thanks ======================================================================== === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".