I input, say, 2 sets of geometry. I would like to extract the morphed
geometry (which I don't have) which would be the result of applying
weights of , say, 0.2 and 0.8
There does not seem to be a way of getting at this geometry, only the
geometry which you input. (seems a bit pointless). This is fine if you
just want to view the geometry via a scene graph but not when you want
the actual resultant geometry. Perhaps there is a way of getting the
geometry at arbitrary points in a scene graph?
rgds,
Kristian.
geoffrey butterworth wrote:
well who would have thought that.
do you mean you want ALL the geometry at any giving moment in time?
or ALL the geometry ALL the time
----- Original Message -----
From: "Kristian Nilssen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 22, 2004 7:56 AM
Subject: Re: [JAVA3D] Morphing geometry
don't think so.
geoffrey butterworth wrote:
hi . i havent messed with morph yet. but maybe they are all in
getGeometryArray();
geoff.
----- Original Message -----
From: "Kristian Nilssen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 21, 2004 12:15 PM
Subject: [JAVA3D] Morphing geometry
I'd like to use the Morph class to morph between two sets of geometry.
However, I can't see any way of extracting the morphed geometry out of
the Morph object. If this is not possible, is there another, freely
available, morphing library I can use, or is the morphing algorithm
simple enough to implement quickly?
thanks,
Kristian.
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