The new Linux IA32 NVidia Linux drivers (66.29), among several "improves and
bug fixes" also brings :
"Improved performance for Java2D."

and a  new enviroment variable to improve stability on Java3D.
Sounds good to me ! ;)

>From the readme.txt  :
" libGL DSO finalizer and pthreads
        When a multithreaded OpenGL application exits, it is possible for
        libGL's DSO finalizer (also known as the destructor, or "_fini")
        to be called while other threads are executing OpenGL code.  The
        finalizer needs to free resources allocated by libGL.  This can
        cause problems for threads that are still using these resources.
        Setting the environment variable "__GL_NO_DSO_FINALIZER" to
        "1" will work around this problem by forcing libGL's finalizer
        to leave its resources in place.  These resources will still
        be reclaimed by the operating system when the process exits.
        Note that the finalizer is also executed as part of dlclose(3),
        so if you have an application that dlopens(3) and dlcloses(3)
        libGL repeatedly, "__GL_NO_DSO_FINALIZER" will cause libGL to leak
        resources until the process exits.  Using this option can improve
 stability in some multithreaded applications, including Java3D
 applications."

Alessandro





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