Thanks Alessandro. How do I set my mouse to hardware in Linux (I am using Gentoo, w/ an nVidia card & latest drivers)?
On Fri, 2004-11-19 at 10:21 -0300, Alessandro Borges wrote:
> Maybe what I saying is to related to your problem, but I've faced some
> slowdown on mouse events due bugs in video driver. A video driver
> update solved it.
>
> And I use hardware mouse cursor in my linux with Nvidia vcard,
> otherwise the mouse blinks and disappears when over 3D windows.
> I've heard ATI must use software mouse instead.
>
> Nicholas Pappas <[EMAIL PROTECTED]> wrote:
> Hello all.
>
> I have a very simply BranchGroup, with a ColorSphere, and a
> MouseRotate
> even listener. When I start the program up everything work,
> but when I
> move the mouse the object is *very* jerky in its movements.
> Is this possibly the result of something I did, or didn't, do?
> Is it
> just because the USB mouse is firing events so quickly that
> the rotation
> jerks? The second seems a little less likely.
>
> Here is my function creating the scene... nothing overly
> special.
> "scene" is added to the SimpleUniverse after this is called.
>
> public void createSceneGraph(SimpleUniverse u) {
> scene = new BranchGroup();
>
> /** create a simple Shape3D node; add it to the scene graph */
> scene.addChild(new ColorCube(0.4));
>
> TransformGroup objTrans =
> u.getViewingPlatform().getViewPlatformTransform();
>
> //KeyNavigatorBehavior keyNav = new
>
> KeyNavigatorBehavior(u.getViewingPlatform().getViewPlatformTransform());
> KeyNavigatorBehavior keyNav = new
> KeyNavigatorBehavior(objTrans);
> keyNav.setSchedulingBounds(new BoundingSphere(new Point3d(),
> 1000.0));
> scene.addChild(keyNav);
>
> MouseRotate mouseRot = new MouseRotate(objTrans);
> mouseRot.setSchedulingBounds(new BoundingSphere(new Point3d(),
> 1000.0));
> scene.addChild(mouseRot);
>
> scene.compile();
> }
>
>
>
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