Thanks Alessandro.  How do I set my mouse to hardware in Linux (I am
using Gentoo, w/ an nVidia card & latest drivers)?

On Fri, 2004-11-19 at 10:21 -0300, Alessandro Borges wrote:
> Maybe what I saying is to related to your problem, but I've faced some
> slowdown on mouse events due bugs in video driver. A video driver
> update solved it.
>  
> And I use hardware mouse cursor in my linux with Nvidia vcard,
> otherwise the mouse blinks and disappears when over 3D windows. 
> I've heard ATI must use software mouse instead.
> 
> Nicholas Pappas <[EMAIL PROTECTED]> wrote:
>         Hello all.
>         
>         I have a very simply BranchGroup, with a ColorSphere, and a
>         MouseRotate
>         even listener. When I start the program up everything work,
>         but when I
>         move the mouse the object is *very* jerky in its movements.
>         Is this possibly the result of something I did, or didn't, do?
>         Is it
>         just because the USB mouse is firing events so quickly that
>         the rotation
>         jerks? The second seems a little less likely.
>         
>         Here is my function creating the scene... nothing overly
>         special.
>         "scene" is added to the SimpleUniverse after this is called.
>         
>         public void createSceneGraph(SimpleUniverse u) {
>         scene = new BranchGroup();
>         
>         /** create a simple Shape3D node; add it to the scene graph */
>         scene.addChild(new ColorCube(0.4));
>         
>         TransformGroup objTrans =
>         u.getViewingPlatform().getViewPlatformTransform();
>         
>         //KeyNavigatorBehavior keyNav = new
>         
> KeyNavigatorBehavior(u.getViewingPlatform().getViewPlatformTransform());
>         KeyNavigatorBehavior keyNav = new
>         KeyNavigatorBehavior(objTrans);
>         keyNav.setSchedulingBounds(new BoundingSphere(new Point3d(),
>         1000.0));
>         scene.addChild(keyNav);
>         
>         MouseRotate mouseRot = new MouseRotate(objTrans);
>         mouseRot.setSchedulingBounds(new BoundingSphere(new Point3d(),
>         1000.0));
>         scene.addChild(mouseRot);
>         
>         scene.compile();
>         }
>         
>         
>         
> ===========================================================================
>         To unsubscribe, send email to [EMAIL PROTECTED] and
>         include in the body
>         of the message "signoff JAVA3D-INTEREST". For general help,
>         send email to
>         [EMAIL PROTECTED] and include in the body of the message
>         "help".
>         
>         
>         > ATTACHMENT part 2 application/pgp-signature
>         name=signature.asc
> 
> 
> ______________________________________________________________________
> Yahoo! Acesso Grátis - Internet rápida e grátis. Instale o discador
> agora!
> =========================================================================== 
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of 
> the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL 
> PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Attachment: signature.asc
Description: This is a digitally signed message part

Reply via email to