Hi All,

I am trying to build some 3D scenes using 3DS max, exporting to .3DS
files and importing with the 3DS loader from Josh DeFord and Eric
Miller. Using direct kinematics the members appears different and
disconnected to the body (I'm afraid there is a problem with the
rotation center point), but the animation can be shown. With another
test, bones were used and the bones appeared outside the member in
which the bone was builted. Whatever, the problem is that the
animations created in the 3DS max and exported to 3DS does not render
correctly using Java 3D. Does anyone know what are the limitations,
problems and bugs while using Java 3D animations and this 3DS Loader?

Thanks

Flavio

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