Hi there, I'm seeking guidance on what appears to be a bug in Java3D. (i.e. Is this a genuine bug, or is my ignorance of the API?)
The 1.3.1 API docs state for the Window Movement Policy:- "A value of PHYSICAL_WORLD implies that the image seen in the window remains the same no matter where the user positions the window on the screen. The default window movement policy is PHYSICAL_WORLD." (See http://java.sun.com/products/java-media/3D/forDevelopers/j3dapi/javax/media/j3d/View.html#setWindowMovementPolicy(int)) However, I've noticed that in ALL of the Java 3D demos when you run them as applets, that if you move the browser window, the view of the 3D world _is_ transformed. (As if the default policy is VIRTUAL_WORLD). See this online demo for example http://www.sportsci.com/pzt/java3d/GearTest/GearBox_plugin.html. There is one exception to this. The ConicWorld demo _does_ appear to work. However, that appears to be only because textures have been used - if you remove the textures, then the demo is also broken. There is no explicit modification of the window movement policy in any of the applets source code. My problem is that I want to use Java3D for a product that doesn't use textures, so this 'bug' is be a BIG issue for me. (I cannot use alternative technologies because they all lack features that I need.) I've only seen this problem on Windows XP, with the 1.3.1 (OpenGL) SDK installed. But I do not have other platforms to verify that this is a bug. So....is this issue seen on other platforms? Anyone care to contribute their findings??? Thanks in advance for any help J ___________________________________________________________ ALL-NEW Yahoo! Messenger - all new features - even more fun! http://uk.messenger.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".