Here's my encounter with setting stereo in Java3D. Hope you could enlighten me.
 
My stereo projection in java3d seems a little odd, rather than
laterally displacing the projections to produce binocular disparity,
the projections for the left and right eyes are rotated to produced
the disparty. The causes the disparity to decrease as the 3D object
moves further (a behavior we expected) and then after a distance the
disparity increases again. The left right projections seems to cris
cross.

  As both left and right projection are rotated, rather than
translated, the disparity is actually zero a center point around 5
meters in front of the camera. The causes an unnatural effect when the
user move his/her head. By motion parallax, the nearer objects should
move in the opposite direction to the head movement. In this case, due
to the rotated projections, nearer objects move in the same direction
as the head while the further objects actually moves more than the
objects near the 'center point' where the disparity is least. This
conflicts with the usual visual cues we are used to and causes
discomfort.

   We r using Nvidia quadrofx workstation cards and have tried to
correct these rotated disparity by specifying additional left right
eye projection matrices. However, when we turn on compatibility mode to
set in the matrices, canvas3D does not render the scene.

   What could be the problem and is there any other ways to get
around the problem of "rotated disparity"?

   Your assistances is greatly appreciated.
 
 
Steven
 

        -----Original Message----- 
        From: Discussion list for Java 3D API on behalf of [EMAIL PROTECTED] 
        Sent: Mon 1/17/2005 2:21 AM 
        To: JAVA3D-INTEREST@JAVA.SUN.COM 
        Cc: 
        Subject: Re: [JAVA3D] Creating stereo 3D visualisations In Java3D
        
        

        I'm really not sure what your question is. If you use a stereo-capable
        hardware and have all the required drivers installed and have a
        Java3D-application which has the stereoscopic view enabled your hardware
        will display it.
        
        On Sat, 15 Jan 2005 22:59:33 +0800, NUMI Visitor NMIV22
        <[EMAIL PROTECTED]> wrote:
        
        > Hi,
        > I was wondering what is the best and most accurate way to create 
correct
        > stereo views in Java3D? I understand that in Java3D? Is it through 
that
        > in Java3D one can only adjust the the left and right eye offsets value
        > only for adjusting stereo in Java3D? are there any other ways to 
manage
        > and improve the stereo effect?
        > I am using a Nvidia FX2000 graphics card with Quad Buffer enabled.
        > Visualisation is achieve thru crystal eyes stereo glasses?
        > Hope you can help?
        > Steven
        
        
        
        --
        http://www.linuxboard.org - The Linux Developer Board
        http://java3d.virtualworlds.de - The J3D Developers Ressource
        
        
===========================================================================
        To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
        of the message "signoff JAVA3D-INTEREST".  For general help, send email 
to
        [EMAIL PROTECTED] and include in the body of the message "help".
        

Reply via email to