All,

I'm using the OrbitBehavior class in an application that has an earth
representation modeled using a textured map sphere.  Is there a simple way
to prevent the viewing platform from going under the earth when using it?

I created a behavior class that allows the arrow keys to roll and pitch the
viewing platform, so I know a little about them.  Unfortunately, I don't
know how to make the behaviors interact, if you will.  Thanks in advance.

Brian

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