All, I'm using the OrbitBehavior class in an application that has an earth representation modeled using a textured map sphere. Is there a simple way to prevent the viewing platform from going under the earth when using it?
I created a behavior class that allows the arrow keys to roll and pitch the viewing platform, so I know a little about them. Unfortunately, I don't know how to make the behaviors interact, if you will. Thanks in advance. Brian =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".