hello, Your exemple work fine, but I want to understand the architecture of an Xj3d scene. As with Java3d you have SimpleUnivers, BranchGroup, TransformGroup and Transform3D, Shape. There's a rule to build a scene with Java3d. And I would understand this sort of rule with Xj3d.
In the attached exemple, the mainScene is initialized with x3dBrowser.createX3DFromURL(new String[] { "file" }). In my application I want to create my scene by assembling my objects (box, sphere, etc) and place them over the scene. Does this browser must be initialized by loading a file ? Can I create a empty scene and add my object after ? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".