hello,

Your exemple work fine, but I want to understand the architecture of an Xj3d
scene. As with Java3d you have SimpleUnivers, BranchGroup, TransformGroup
and  Transform3D, Shape. There's a rule to build a scene with Java3d. And I
would  understand this sort of rule with Xj3d.

In the attached exemple, the mainScene is initialized with
x3dBrowser.createX3DFromURL(new String[] { "file" }). In my application I
want  to create my scene by assembling my objects (box, sphere, etc) and
place them over the scene.

Does this browser must be initialized by loading a file ? Can I create a
empty scene and add my object after ?

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