Because Java3D uses the standard j2sdk, it is not supported on mobile
devices.  A new JRE (sometimes known as the kilobyte JRE among a host of
other names) has been built for use on mobile devices (J2ME) because of
it's small footprint...although you can run J2ME apps using the J2SDK if
you are configured properly, it definitely doesn't work the other way
around.  See the Sun site for more specific info on J2ME.

kddubb

On Wed, 2005-02-09 at 18:53, Fadi Chehimi wrote:
> Hi,
> i wonder if Java 3D (the full API) is supported on mobile platforms (mobile
> phones). i know that Mobile Java 3D Graphics (M3G) is available. but i need
> to know if there is any support for J3D.
>
> Thanx
>
> Fadi
>
> _________________________________________________________________
> Express yourself with cool new emoticons http://www.msn.co.uk/specials/myemo
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to