Peter,

No, there is no way to set the bounds in 3D Studio Max.

It's been a long time since I look at the bounds issues but as I recall
the Java 3D code will automatically encapsulate your shape in a bounding
box.  Thus if you have even a tiny portion of your model far away from
the main model it will seem like the bounds are "huge".  As far as I
know this is the only reasonable way for them to do this for performance
purposes.

When I'm doing collision detection I do a two stage approach.  First
check for a collision with the bounds. Then do a geometry check
(potentially extremely slow) for more precision.


- John Wright Starfire Research

Peter Kissa wrote:
Hello everybody,
I would need a help with the problem I am having with
loaded 3DS model. Just for clarification - I am using
Starfire package.
I have no problem to load the actual model itself, the
only problem is that the Group returnd by the Loader
returns larger bounds that the actual model has. And I
am not talking about centimeters... :(
Is there a way how to define the bounds in 3D Studio?
Or is there a way how to compute and compress the
bounds based on geometry of the model?

Thanks,
Peter

=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to