Peter,
No, there is no way to set the bounds in 3D Studio Max.
It's been a long time since I look at the bounds issues but as I recall the Java 3D code will automatically encapsulate your shape in a bounding box. Thus if you have even a tiny portion of your model far away from the main model it will seem like the bounds are "huge". As far as I know this is the only reasonable way for them to do this for performance purposes.
When I'm doing collision detection I do a two stage approach. First check for a collision with the bounds. Then do a geometry check (potentially extremely slow) for more precision.
- John Wright Starfire Research
Peter Kissa wrote:
Hello everybody, I would need a help with the problem I am having with loaded 3DS model. Just for clarification - I am using Starfire package. I have no problem to load the actual model itself, the only problem is that the Group returnd by the Loader returns larger bounds that the actual model has. And I am not talking about centimeters... :( Is there a way how to define the bounds in 3D Studio? Or is there a way how to compute and compress the bounds based on geometry of the model?
Thanks, Peter
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".