Hi Tony, I didn't undestand what you suggested. Could
you explain again? does It work for Vrmls Objects?
Thanks.
--- tony burrows <[EMAIL PROTECTED]> wrote:
> Melina Alberio wrote:
>
> >Hello,
> >My new problem is follow:
> >I'd already got to detect collision.
> >I added the collision detection behavior to my
> >TGTissue(it's a TransformGroup). But now, I'd like
> to
> >identify the objects(others TransformGroups) that
> >collides with TGTissue. Because, depending of the
> >object that collides with, the reaction will be
> >diferent.
> >Help me please.
> >Thanks, Melina
> >
> >
> >
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> >
> I've only just seen this after I replied to your
> earlier one.  If you
> use a space partitioning approach (check for
> overlapping bounding boxes
> between all possible pairs) then a collision will
> automatically give you
> the colliding pair.
>
> This is far from the most efficient, but it works -
> I've used it.
>
> Tony
>
>
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