Hi Tony, I didn't undestand what you suggested. Could you explain again? does It work for Vrmls Objects? Thanks. --- tony burrows <[EMAIL PROTECTED]> wrote: > Melina Alberio wrote: > > >Hello, > >My new problem is follow: > >I'd already got to detect collision. > >I added the collision detection behavior to my > >TGTissue(it's a TransformGroup). But now, I'd like > to > >identify the objects(others TransformGroups) that > >collides with TGTissue. Because, depending of the > >object that collides with, the reaction will be > >diferent. > >Help me please. > >Thanks, Melina > > > > > > > >__________________________________ > >Do you Yahoo!? > >Yahoo! Small Business - Try our new resources site! > >http://smallbusiness.yahoo.com/resources/ > > > >=========================================================================== > >To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > >of the message "signoff JAVA3D-INTEREST". For > general help, send email to > >[EMAIL PROTECTED] and include in the body of > the message "help". > > > > > > > > > I've only just seen this after I replied to your > earlier one. If you > use a space partitioning approach (check for > overlapping bounding boxes > between all possible pairs) then a collision will > automatically give you > the colliding pair. > > This is far from the most efficient, but it works - > I've used it. > > Tony > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". >
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