Hello, Jiom I already had a question about Vrml objects imported in Java 3D, some time ago, and Alessandro Borges helped me. Studying about what Alessandro suggested, I noticed that when you import a Vrml, Java 3D treats its like that: vrmlscene.getSceneGroup(); --- will give you the BranchGroup of Vrml. if you try to get children of this Vrml BranchGroup, you will get TransformGroups that are parent of shape3d objects, and this shape3d objects are the forms that are described in Vrml. So, you can apply an appearance(like setMaterial) to these shape3d objects. I hope you understood me. Sorry for my English.
Melina --- jiom join <[EMAIL PROTECTED]> wrote: > Hi: > the problem is > If I import a VRML Model in the BranchGroup ,whether > I can set Material or can not; > > thinks ! > > > ^_^朋友冰雨向你问好!! > > > > --------------------------------- > Do You Yahoo!? > 150万曲MP3疯狂搜,带您闯入音乐殿堂 > 美女明星应有尽有,搜遍美图、艳图和酷图 > 1G就是1000兆,雅虎电邮自助扩容! > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". __________________________________ Do you Yahoo!? Make Yahoo! your home page http://www.yahoo.com/r/hs =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".