Hi all,

My goal is simple, to translate any object via PickTranslateBehavior
whatever the rotation (using MouseRotate) of my scene I made before .

Now, if I make a rotation less than 180° and pick an object after, this
object translates on the right direction (means the direction of mouse). But
if the rotation is great than or equal 180° then if translate an object, it
moves in the opposing direction of mouse.

Can anyone help me how to fix this bug ?

Thanks advince.


ddm

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