Hi all, My goal is simple, to translate any object via PickTranslateBehavior whatever the rotation (using MouseRotate) of my scene I made before .
Now, if I make a rotation less than 180° and pick an object after, this object translates on the right direction (means the direction of mouse). But if the rotation is great than or equal 180° then if translate an object, it moves in the opposing direction of mouse. Can anyone help me how to fix this bug ? Thanks advince. ddm =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".