-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

BERNUS Guillaume wrote:
> Hi everybody,
>
> I'm working on a project using a doom-style navigation. I 'm working
> on the HUD (to show a map).
> I put the map in a BranchGroup wich is a child of the View's TransformGroup.
>
> This solution is not really good because the map must be placed at
> approximately -1 meter on the z-Axis.
> So it is hided by the universe's shapes when the avatar is too much close to 
> it.
> Is there a way to make my map always visible ?
> Where may I put its BranchGroup?
> Thank you.

I *think* that if you place the hud above the rest of the scene in the
scene graph, then create a clip plane, or a few, and then place the rest
of your graph below this, it will work out. I suspect you can also do
some jiggering with the z buffer writes or and ordered group and get it
to be rendered last. I'm not sure of the details on that one as it's
been a while since I looked.

Jeremy
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.5 (GNU/Linux)
Comment: GnuPT 2.5.9 by EQUIPMENTE.DE

iD8DBQFCcgGEkkWXI7JvucARAuV6AJwNErhpzSFLtpNwjRqiek7UUnd4SQCZATG4
FSzJRKGQat9zIp63blyl7F8=
=XPmS
-----END PGP SIGNATURE-----

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to