-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 BERNUS Guillaume wrote: > Hi everybody, > > I'm working on a project using a doom-style navigation. I 'm working > on the HUD (to show a map). > I put the map in a BranchGroup wich is a child of the View's TransformGroup. > > This solution is not really good because the map must be placed at > approximately -1 meter on the z-Axis. > So it is hided by the universe's shapes when the avatar is too much close to > it. > Is there a way to make my map always visible ? > Where may I put its BranchGroup? > Thank you.
I *think* that if you place the hud above the rest of the scene in the scene graph, then create a clip plane, or a few, and then place the rest of your graph below this, it will work out. I suspect you can also do some jiggering with the z buffer writes or and ordered group and get it to be rendered last. I'm not sure of the details on that one as it's been a while since I looked. Jeremy -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (GNU/Linux) Comment: GnuPT 2.5.9 by EQUIPMENTE.DE iD8DBQFCcgGEkkWXI7JvucARAuV6AJwNErhpzSFLtpNwjRqiek7UUnd4SQCZATG4 FSzJRKGQat9zIp63blyl7F8= =XPmS -----END PGP SIGNATURE----- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".