Well, Kevin's response seems promising.  Quoting form his post:

   I recommend that you try to use two raster objects, one with
RASTER_DEPTH and the other with RASTER_COLOR. Draw the depth raster
first. Draw the color-only raster second, with depth test and depth
write enable disabled. Draw all 3D objects after this and they should be
correctly Z-buffered with the image.

I'm going to give this a try.  Hopefully it works.

Mark McKay


Tobias D. Kammann wrote:

Hi there. I'm having the same problem.

Actually my code looks almost like your code posted one year ago (January
2004). Perhaps we can find a solution together...

Take a look at my posting and the answer:
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;
action=display;num=1114513672

Unfortunatelly it doesn't work for me that way yet. (The same thing: the
Raster has always depthvalue of the 3d point where its origin lies in the
scene graph.)



Greetings,

Tobias aka Konterfei.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".




=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to