Well, Kevin's response seems promising. Quoting form his post:
I recommend that you try to use two raster objects, one with
RASTER_DEPTH and the other with RASTER_COLOR. Draw the depth raster
first. Draw the color-only raster second, with depth test and depth
write enable disabled. Draw all 3D objects after this and they should be
correctly Z-buffered with the image.
I'm going to give this a try. Hopefully it works.
Mark McKay
Tobias D. Kammann wrote:
Hi there. I'm having the same problem.
Actually my code looks almost like your code posted one year ago (January
2004). Perhaps we can find a solution together...
Take a look at my posting and the answer:
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=3D;
action=display;num=1114513672
Unfortunatelly it doesn't work for me that way yet. (The same thing: the
Raster has always depthvalue of the 3d point where its origin lies in the
scene graph.)
Greetings,
Tobias aka Konterfei.
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