---------------------------------------------------------------------------------------------------------------------------- We apologize if you received multiple copies of this Call
for Papers. Please feel free to distribute it to those who might be
interested. ----------------------------------------------------------------------------------------------------------------------------- Workshop on Methods and Tools for
Designing VR applications (MeTo-VR) 2nd Call
for Papers http://wise.vub.ac.be/metovr/ 3 October 2005 In conjunction with 11th International Conference on Virtual Systems
and Multimedia (VSMM'05) http://belgium.vsmm.org/pages/welcome.html ---------------------------------------------------------------------------------------------- BACKGROUND Nowadays, the design and development of a Virtual Reality
application still requires considerable knowledge of VR technology. Although
there are a number of tools to help the designer in the creation of his VR
application, they are not non-VR expert friendly. For this reason, the design
and development of a VR application is usually done by a VR expert. For most VR
designs, the VR expert will first consult the client and/or the domain expert
to become familiar with the concepts of the domain which are required for
developing a VR application fulfilling the client’s expectations. In such
an approach, the translation of the client’s requirements is done solely
by the VR expert while the cooperation with the client and domain expert is
limited. Problems may arise when the VR expert is not familiar with the domain.
Then, the VR expert may lose a lot of time to get acquainted with the domain.
The first prototype of the VR application often presents many shortcomings and
usually does not match all the requirements of the client. As a consequence,
several iterations will be needed before the result reaches an acceptable level
of satisfaction for both the client and the end-users. Therefore, the
development process is time consuming and expensive. The development time (and
therefore the cost) can be reduced by involving the client and the domain
expert more closely to the design process. To enable this, designing a VR
application needs to be more intuitive and domain-oriented, i.e. it must be
possible to express the design of a VR application in an intuitive way using
domain terminology and high-level modeling concepts. This will enhance the
communication between the domain expert and the VR expert and allow a closer
cooperation. Furthermore the development of new open 3D standards file formats
like X3D, makes VR becoming more accessible to a larger audience which will not
necessarily be VR experts and yet want to be able to develop their own VR
applications. This is another reason why the design of a VR application should
become more intuitive and general. In conclusion, we can state that in order to make the
development of a VR application more accessible to non-VR experts and to reduce
the time and cost of the development in general, there is a real need for
methodologies and tools which will facilitate the design of a VR application.
This Workshop aims at addressing these issues. It will be held in conjunction
with the VSMM2005. The working language of the workshop will be English. OBJECTIVES In this workshop, we are particularly interested in methods
and tools which facilitate the design of a VR application and which make this
process more accessible for non-VR experts. Therefore, we are inviting research
papers in this context. The aim of the workshop is to provide a platform for
bringing together researchers, practitioners and designers of VR applications
to enable a productive exchange of ideas about the state of the art on
designing VR applications. TOPICS Topics of interest include, but are not limited to: * Conceptual and high-level specification techniques for
designing VR applications or aspects of VR applications * Methodologies for designing VR applications * Graphical notations for designing VR applications
(behaviors, interaction, complex objects, …) * Tool support for intuitive and domain oriented VR design * Explicit use of domain knowledge in the design of VR
applications * The use of annotation in VR applications * The use of ontologies and semantics in VR application
design * The use of text recognition to simplify the design of VR
applications * Application of Artificial Intelligence techniques for a
more intuitive design of VR applications WORKSHOP ORGANISERS Frederic Kleinermann ([EMAIL PROTECTED]), Olga De Troyer ([EMAIL PROTECTED]), Address WISE Laboratory, Department of Computer Science Vrije Universiteit Brussel, Pleinlaan 2 , 1050 Email: [EMAIL PROTECTED] Workshop MeTo-VR: http://wise.vub.ac.be/metovr/ PROGRAM COMMITTEE o Jounghyun Gerard Kim, Department of Computer Science and
Engineering, o Nadia Thalmann, MIRAlab, o Prasad Wimalaratne, o Daniel Thalmann, VRlab, Swiss Federal Institute of
Technology (EPFL), o Carlos Delgado Mata, CINAVI (Centre for Research on
Intelligent Virtual Environments) o Marc Cavazza, School of Computing, University of Teesside,
o Clive Fencott, School of Computing, University of
Teesside, o Chris Raymaekers, Expertise Centre for Digital Media
(EDM), o Maria Roussou, Virtual Environments and Computer Graphics
Lab, Department of Computer Science, o Olga De Troyer, Web & Information System Engineering
Lab, Vrije o Frederic Kleinermann, Web & Information System
Engineering Lab, Vrije IMPORTANT DATES Paper submission: 24th of July, 2005 Notification of acceptance: 24th of August, 2005 Camera ready electronic paper: 9th of September, 2005 11th International Conference on Virtual Systems and
Multimedia : October 3-7, 2005 SUBMISSION GUIDELINES Papers should describe original and unpublished work about
the above or closely related topics. Papers should not exceed 10 pages single
spaced in length including images, figures, tables and references. The paper
should also include the title of the paper, authors names, affiliations, postal
addresses, e-mail addresses and the contact person for the paper. Authors
should submit their manuscript electronically as a PDF file conform the paper
template, which you can download here in Word format. The paper should be
submitted to REGISTRATION To register for the workshop, send an email to ANNOUNCEMENT OF PROCEEDINGS Negotiations are currently conducted to publish accepted
workshop contributions. |