Currently, there is no built-in support for overlays even though it is really needed for serious applications. The way I am currently working around this limitation is to do my 2D rendering into buffered images and posting the images in the postSwap() method of my extended Canvas3D class. Using this method, you must continually update the images for every call to postSwap(). Unfortunately, Java3D currently redraws itself 4 times for every canvas when something in the root BranchGroup changes. This will cause a flicker but at least you can now draw something in the 2D "overlay". Weylin Jim Rambo wrote: > I'm currently developing an image analysis application and would like to know > if the Java 2D or 3D APIs support overlays (in hardware) and animation? > > If so, what books (manuals, tutorials, and references) do you recommend for > introductory as well as advanced topics? I found the Java Series listed on > Amazon's web site of interest, but I cannot seem to locate the Java2D API book. > Is this book available? Also, is there a corollary java2d mailing list > available? > > Regards, > > -- > James V. Rambo Yale University > Research Specialist (3D Graphics) School of Medicine > Tel: 203-785-4905 Dept of Diagnostic Imaging > Fax: 203-737-4273 333 Cedar St, BML 332 > Email: [EMAIL PROTECTED] New Haven, CT 06520-8042 > ===================================================================== > To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] > Java 3D Home Page: http://java.sun.com/products/java-media/3D/
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