I am using a RotPosScaleTCBSplinePathInterpolator to rotate a model 360
degrees around its X axis over a given period of time. The TCBKeyFrame
used by the interpolator uses a Quaternion to transform my model's
orientation. As the model gets to 180 degrees it appears as thought the
'great circle' interpolation of the rotation deems that it should
continue the interpolation from -170 degrees instead of continuing
through 190 on it's way toward a complete rotation of 360.
Is there an approach that gets around this unintended result? Do I
need to break the rotation into parts?
Thanks, Kyle
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