If you're referring to a "shadow", Java3D doesn't do that. It involves ray tracing which isn't even contained in OpenGL(at least I think not). You can do it on your own if you use immediate-mode rendering but it's a very lengthy calculation. If you're referring to shading from directional lighting then you need to setLightingEnable(true) in the Material object in the Appearance for that shape. Jeffrey A. Kardatzke [EMAIL PROTECTED] -----Original Message----- From: Jonathan Rautaeschlein [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, December 16, 1998 10:59 AM To: [EMAIL PROTECTED] Subject: [java3d] shade problem java 3d hi, i got 3 branchgroups, one "floor", one cube, one for light, and add it to another - but there is no shade on the "floor"; the cube is a little bit in the floor. So what i'm doing wrong? Does the shade to be created by me or is there any capability to set i forgot - or do i have to do it my own ? thanx joni) ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/ ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/