Try rebooting your machine and run it again.
I believe this is related to the OGL driver bug
(I'm guessing it's a Starfighter board).
The newer version fixes this prob. but still has many
other prob's that show up in J3D.
jko
Georges-Henry Portefait wrote:
> Hi,
>
> I do have problem running some demos (see below)
>
> E:\Java\JDK1.2\demo\java3d\PureImmediate>java -mx64m PureImmediate
> PureImmediate.run: starting main loop
> java.lang.OutOfMemoryError
> at javax.media.j3d.GraphicsContext3D.clear(Compiled Code)
> at javax.media.j3d.GraphicsContext3D.draw(Compiled Code)
> at PureImmediate.render(PureImmediate.java:87)
> at PureImmediate.run(Compiled Code)
> at PureImmediate.run(Compiled Code)
> at java.lang.Thread.run(Thread.java:479)
>
> I run on a Pentium II 400Mhz 128 Mb of RAM NT4.0 SP3 in french
>
> I even trieed with -mx128m it does not help.
>
> anybody has a clue ??
>
> regards
>
> GH Portefait
>
> --
> "Pinguins allways wins !!!" --Unknown--
> "May the force be with the pinguin pilgrims" -- yoda --
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.1
> GCS/CC d-@ s+:- C++(++++)UL++++ P++>++++ L++>+++ E-W+(+++) N++ !o K- w
> !O M(++) V? !PS !PE y+ PGP+++ t+ 5? X R* tv b+ DI? D+ G+++ e+++ h+ r y+
> ------END GEEK CODE BLOCK------
>
> http://www.geekcode.com
--
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John Ko (703) 532 - 5501
Parallelization, Inc. (703) 532 - 2093 (fax)
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