"Dr. Douglas Lyon" wrote:
> 
> Has anyone tried for a Java source
> implementation of Java3D?
> 

No, Sun talked about doing it, but I'm sure it's low on there list as a)
it would take much of their precious time, and b) it would be unbearably slow.

> I noticed JavaGL, but I don't know much
> about it....
> http://www.cmlab.csie.ntu.edu.tw/~robin/JavaGL/
> 

JavaGL is a java wrapper around the OpenGL calls.  If Sun (or a third
party depending on how the new Open Source initiative applies to the
java extension packages) were to layer Java3D on top of this, any
platform that JavaGL was ported to would be able to run Java3D.  This
assumes that the only native calls made from Java3D are to the native
graphics library (i.e. OpenGL or DirectX).  Either way a port would be
orders of magnitudes easier.

> It sure would help minority platforms (that do not
> have Java3D) if there were a Java implementation
> available.
>  - DL
>
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