We are working on a game with JAVA3D. This game is for two players, a
local player and a network player. So there are two balls on a track, one is steered
by the local player, the other gets its position data over the network, the view hangs
behind the local players ball.
I use the AuralAttributes to increase and decrease the speed of the engine sounds.
Each ball has an own AuralAttribute.  It works fine for one player, but because the
AuralAttributes are acting in a Boundingsphere and they are activated when the view
is within this Boundingsphere,  one speed of sound is overwritten by the other one,
if both balls are near to the view.

Is there another possibility to change the speed of  sound directly,
or can somebody give me a tip?

Thanks in advance.

Ps: you can download a beta version of the game for one player and without sound
here: http://yuri.weirdoz.org/rb/docs/11/balls.zip
--
Trautner Gerd
Bahnhofstr. 39
A - 4230 Pregarten
Tel./Fax: ++43 7236 3348
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http://www.fhs-hagenberg.ac.at/students/96148029/



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