I've been toying around with Transparent textures a bit, in 
particular with GIF89a textures, but also PNG textures using the
Java PNG library from VisualTek.

GIF89a transparent textures kind of work - initially I get no
transparency, and then after resizing the window it starts to 
work (This may be a graphics card issue).

The PNG textures, although they display, fail to show any 
transparency. There is not much in the way of documentation
on the visualtek site to say how the PNG alpha channels are
handled - if at all.

My test program sets up a shape, assigns a red Material to it,
applies the texture, and sets the TextureAttributes to DECAL.

I am wondering whether anyone else has had any results with 
transparent textures, with GIF89a or Visualteks PNG lib ?


                          com.btpl.alexander_veenendaal
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