Hi everybody, here is my problem :

I am working on a real time character animation product with java3D.
The idea is to drive and animate characters from a crowd simulation
program.

Each character is a set of 3Dshapes articulated with simple inverse
kinematics
chains. I am currently updating the position and the behavior of each
character (about 40) 15 times per second.
The problem is that the renderer seems to be stucked every 1 or 2
seconds during
200 or 300 milliseconds. Even if I reduce the update rate to 1 per
second,
the problem is the same.

Am I modifying the scene graph too often ? Do I have to stop the
renderer, update the scene graph
for all the characters and restart it ?

Any suggestion ?

Thanks in advance
Pascal.

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Pascal Debarge / Computer Graphics Engineer
tel: (408) 734 4824
email: [EMAIL PROTECTED]

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