Hi everybody, here is my problem : I am working on a real time character animation product with java3D. The idea is to drive and animate characters from a crowd simulation program. Each character is a set of 3Dshapes articulated with simple inverse kinematics chains. I am currently updating the position and the behavior of each character (about 40) 15 times per second. The problem is that the renderer seems to be stucked every 1 or 2 seconds during 200 or 300 milliseconds. Even if I reduce the update rate to 1 per second, the problem is the same. Am I modifying the scene graph too often ? Do I have to stop the renderer, update the scene graph for all the characters and restart it ? Any suggestion ? Thanks in advance Pascal. --------------------------------------------------------------------------------------------------------- Pascal Debarge / Computer Graphics Engineer tel: (408) 734 4824 email: [EMAIL PROTECTED] ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
